Savage Attacks. When the Bandit Brute scores a critical hit with a melee weapon attack, it can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Greataxe. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
Inability to act. The Bandit Brute is unable to perform any action but taunt the party until most of his crew is dead. Remarking on their weak hits, poor accuracy and about their poor choices in choices in life, such as that of facing him and his crew. On his turn he will hurl insults and taunts at the players, while encouraing his own band of ruffians.
Upon the death of 75% crew or when he is reduced to 50% hp he will charge towards the closest party member, yelling "Enough of this, I will end you here and now!" Attempting to hit the target. If hit the target must get a STR check of13 or higher or they get knocked prone. This action ignores turn order and happens regardless of whos turn it is.
Description
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.
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