Medium Or Small Aberration, Unaligned
Armor Class 13
Hit Points 8 (3d4 + 2)
Speed 25 ft., Walk 25 ft., Burrow 20 ft.
STR
6 (-2)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws CON +4
Damage Resistances Bludgeoning
Senses Passive Perception 10
Languages Bone Mite
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Group Feeders Where there is one Bone Mite, there is always another.

Calcium Rich Bone Mites, due to their diet, have a hard exoskeleton, and a soft acidic inner pouch which tends to rupture upon death.

Actions

Swarm A Bone Mite can Rally with an adjacent Bone Mite, giving advantage on the strikes it takes, or launching a teammate at an opponent.

Bite Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 9 (2d8 + 1) [Piercing] damage. 

Springboard Ranged Weapon Attack: +2 to hit, range 10/15 ft., 1 target. Hit: 11 (2d8 + 3) [Bludgeoning] damage.

Bonus Actions

Calcify If recently fed, the Bone Mite can produce a spray from its feeding orifice that causes a rapidly firming film to coat a target. DC13 Str. Save

Reactions

Harden (1/day) The mite can increase its AC by 2.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bone Mites lay many eggs resulting in the infestation of the Mystery Flesh Pit's many bone like structures, and causing larger protective measure to be deployed by the Macro-organism to prevent degeneration. They are relatively small compared to the other denizens of this hazardous Biome, but still dangerous, handle with care.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Fallraven

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