Medium Construct, Any Non-Good Alignment
Armor Class 16 Natural Armor
Hit Points 90 (80d10 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
16 (+3)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws STR +8, CON +7, INT +7
Skills Arcana +7, Insight +6
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned
Senses Passive Perception 14
Languages Aeorian, Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Immutable Form. The Aeormaton is immune to any spell or effect that would alter its form and magic can't put it to sleep.

Aeorian Origins. The Aeormaton understands how the technology of Aeor works. 

Magic resistance. You have advantage on saving throws against spells and other magical effects. 

Spellcasting. The Aeormaton is a 3-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Aeormaton has following Wizard spells prepared:
Cantrips (at will): Firebolt, Mindsliver, Dancing Lights, Message 
1st level (4 slots per day): Feather Fall,  Mage Armor, Silvery Barbs, Magic Missle.                  2nd level (3 slots per day): Detect Thoughts, Fortune's Favor, Hold Person.                              3rd level (3 slots per day): Haste, Fire Ball, Incite Greed*

 

Actions

Multi Attack. The Aeormaton makes two attacks, one attack and casts a cantrip, or Casts a leveled spell.

Hidden Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 10 (1d12 + 5) Magical slashing damage. 

 

Description

Aeormatons were Citizens of the Great City of Aeor during the Age of Arcanum, they come in many different shapes and sizes 

Habitat: ArcticUrban

Tiberiostormbringer

Comments

Posts Quoted:
Reply
Clear All Quotes