Immutable Form. The Aeormaton is immune to any spell or effect that would alter its form and magic can't put it to sleep.
Aeorian Origins. The Aeormaton understands how the technology of Aeor works.
Magic resistance. You have advantage on saving throws against spells and other magical effects.
Spellcasting. The Aeormaton is a 3-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Aeormaton has following Wizard spells prepared:
Cantrips (at will): Firebolt, Mindsliver, Dancing Lights, Message
1st level (4 slots per day): Feather Fall, Mage Armor, Silvery Barbs, Magic Missle. 2nd level (3 slots per day): Detect Thoughts, Fortune's Favor, Hold Person. 3rd level (3 slots per day): Haste, Fire Ball, Incite Greed*
Multi Attack. The Aeormaton makes two attacks, one attack and casts a cantrip, or Casts a leveled spell.
Hidden Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 10 (1d12 + 5) Magical slashing damage.
Description
Aeormatons were Citizens of the Great City of Aeor during the Age of Arcanum, they come in many different shapes and sizes
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