Medium Beast, Chaotic Neutral
Armor Class 15 Natural armor
Hit Points 65 (8d10 + 15)
Speed 30 ft., Climb 50 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +6, DEX +6, CON +6
Skills Acrobatics +5, Athletics +5, Perception +3
Condition Immunities Grappled
Senses Darkvision, Passive Perception 13
Languages Common --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Chaos Incarnate. Chaos Monkeys are innately tapped into the chaos of the universe. Due to this all interactions with them can be widely unpredictable. ALL interactions that require a d20 roll also require chaos rolls by the DM or player as stated below:

Non-combat interactions. After all interactions that require d20 skills checks, the player rolls a d6. On a 1-3 - skill check roll result stands as rolled. On a 4-6 - skill check roll result is reversed

Combat interactions. After all attack rolls against chaos monkeys, the DM rolls a d6. If the attack roll was successful the following applies: On a 1-2 - attack roll remains as rolled, on a 3-4 - attack roll fails, on a 5 - attack damage is doubled against chaos monkey, on a 6 - damage is transferred to an ally of attacker as determined by a roll by DM

Actions

Multiattack. The chaos monkey makes two random weapon attacks.  At beginning of attack, DM rolls a d6 and a weapon appears in the chaos monkeys hands based on the following: On a 1-2 - a longsword appears, on a 3-4 - a battleaxe appears, on a 5-6 - nothing appears and the chaos monkey uses its fists. The chaos monkey is proficient in the use of the weapon.

Random Weapon. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 9) bludgeoning damage or Hit: 15 (1d10 + 9) slashing damage or Hit: 14 (1d8 + 9) slashing damage

Bonus Actions

Call the Troop. After d6 rounds, and only 1/combat, a chaos monkey can call out to its troop members across the multiverse. DM rolls a d6 and a certain number of chaos monkeys will appear based on the follow: On a 1 - 0 chaos monkeys appear, on a 2-4 - 1 chaos monkey appears, on a 5-6 - 2 chaos monkeys appear. All called chaos monkeys make an initiative roll upon arrival. Called chaos monkeys can not use this feature for d6 rounds.

Reactions

Resistance Gamble. Once per turn as a reaction to an attack, a chaos monkey reacts to the damage type of the attack as per a d6 roll by the DM as follows: On a 1-2 - the chaos monkey is affected normally, on a 3-4 - the chaos monkey is resistant, on a 5 - the chaos monkey is immune, on a 6 - the chaos monkey is vulnerable

Death means nothing. When a chaos monkey is reduced to 0 hit points, the DM rolls a d6 and the following applies: On a 1-2 - the chaos monkey dies, on a 3-4 - the chaos monkey's chaos energy explodes. All creatures within 30 ft must make a DC 18 DEX save and take 2d10 force damage upon a failure or half as much on a success, on a 5-6 - the monkey's chaos energy swirls around and it is reborn as a Chaos Ape

Description

Chaos Monkeys are beings created from pure chaos. They resemble a normal monkey except for their fur which is iridescent and constantly changing colors.

Previous Versions

Name Date Modified Views Adds Version Actions
7/12/2023 1:03:44 PM
17
2
--
Coming Soon
7/12/2023 1:10:53 PM
16
1
2
Coming Soon

Monster Tags: Misc Creature

Habitat: Forest

chestertheranger

Comments

Posts Quoted:
Reply
Clear All Quotes