Medium Humanoid (Warforged), Unaligned
Armor Class 24 Natural Armor
Hit Points 400 (30d8 + 200)
Speed 40 ft.
STR
18 (+4)
DEX
30 (+10)
CON
20 (+5)
INT
24 (+7)
WIS
20 (+5)
CHA
26 (+8)
Saving Throws DEX +19, INT +16, WIS +14
Skills Intimidation +14, Persuasion +20, Sleight of Hand +22, Stealth +22
Damage Resistances Poison
Damage Immunities Petrified (Aberrant Armor Only)
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 20 ft., Darkvision 60 ft., Passive Perception 15
Languages Common, Draconic, Elvish, Ergot, Goblin, Thieve's Cant
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Sneak Attack (Maximized): Zephyr's sneak attack deals maximum damage on a successful hit. Sneak attack damage: 270 (45d6)

Evasion Mastery: Chicot takes no damage on successful Dexterity saving throws and only half damage on failed saves.

Jester's Trickery: Chicot has advantage on Dexterity (Sleight of Hand) and Charisma (Deception) checks. Chicot's proficiency bonus is doubled for any ability check made using these skills.

Ethereal Jaunt: Chicot can cast the etherealness spell at will without expending a spell slot.

Master Illusionist: Chicot can cast major illusion and mislead spells at will without expending a spell slot. Their illusions are incredibly convincing, affecting all senses and making them indistinguishable from reality.

Stroke of Luck: Thrice per day, if Chicot misses with an attack, they can choose to reroll the missed attack roll.

Spellcasting. Chicot is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). Chicot has following Rogue spells prepared:

Cantrips (at will): Mage Hand, Message, Minor Illusion, True Strike

1st level (18 slots): Absorb Elements, Detect Magic, Disguise Self, Fog Cloud

2nd level (17 slots): Absorb Elements, Web, Misty Step

3rd level (16 slots): Absorb Elements, Counterspell, Dispel Magic, Fireball, Gaseous Form, Haste, Slow, Major Image

4th level (15 slots): Absorb Elements, Arcane Eye, Counterspell, Dispel Magic, Fireball, Greater Invisibility, Hallucinatory Terrain

5th level: Mislead

Actions

Multiattack: Zephyr makes three attacks with their rapier or dagger.

Rapier: Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 10) piercing damage.

Dagger: Ranged or Melee Weapon Attack: +18 to hit, reach 20 ft. or 5 ft., one target. Hit: 12 (1d4 + 10) piercing damage.

Jester's Mirage: As an action, Chicot can create an illusory spectacle that disorients and confuses all creatures within a 100-foot radius. Each affected creature must make a DC 25 Wisdom saving throw or be incapacitated for 1 minute.

Bonus Actions

Cunning Action: Chicot can take a bonus action on each of his turns to take the Dash, Disengage, or Hide action.

Versatile Trickster: As a bonus action, Chicot can designate a creature within 5 ft. of his mage hand to give him advantage on attack rolls against that creature until the end of the turn.

Reactions

Uncanny Dodge: When an attacker that Zephyr can see hits them with an attack, they can use their reaction to halve the attack's damage against them.

Opportunity Attack: Chicot can make an opportunity attack when a hostile creature that he can see moves out of his reach.

Spell Thief: Immediately after a creature casts a spell that targets Chicot or includes him in its area of effect, he can use his reaction to force the creature to make a saving throw with its spellcasting ability modifier. The spell save DC is 21. On a failed save, he negate the spell’s effect against him, and he steal the knowledge of the spell if it is at least 1st level (it doesn’t need to be a wizard spell). For the next 8 hours, he knows the spell and can cast it using his spell slots. The creature can’t cast that spell until the 8 hours have passed.

Legendary Actions

Chicot can use 3 legendary actions per round. He can only use these after each end of turns.

Spellcasting. Chicot can cast one spell.

Attack. Chicot can make one multiattack

Reaction. Chicot gains an extra reaction.

Jester's Mirage. Chicot may use Jester's Mirage.

Description

Chicot is a unique warforged crafted with a whimsical and mischievous design. His metallic body is polished to a lustrous sheen, adorned with intricate etchings that resemble the patterns of jester attire. Chicot stands tall, his joints moving with fluidity and precision, while his eyes glow with a playful light.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: constructhumanoid

Habitat: Urban

Kainsar

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