Medium Humanoid (Bullywug), Neutral Evil
Armor Class 15 (Hide armor, Shield)
Hit Points 65 (10d8 + 20)
Speed 20 ft., Swim 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
7 (-2)
Saving Throws WIS +6
Skills Perception +6, Religion +3
Senses Passive Perception 16
Languages Bullywug
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amphibious. The bullywug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Spellcasting. The High Priest is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The High Priest has following cleric spells prepared:

Cantrips (at will): guidance, sacred flame, thaumaturgy

1st level (4 slots): detect magic, sanctuary, shield of faith

2nd level (3 slots): hold person, spiritual weapon

3rd level (3 slots): spirit guardians, tongues

4th level (3 slots): control water, divination

5th level (2 slots): mass cure wounds, scrying

Actions

Multiattack. The High Priest makes two melee attacks

Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage. 

Description

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Habitat: Swamp

Torodir

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