Medium Humanoid (Air Genasi), Chaotic Evil
Armor Class 14 leather
Hit Points 125 (15d12)
Speed
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
13 (+1)
WIS
10 (+0)
CHA
8 (-1)
Senses Passive Perception 60
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard’s spell list:

Cantrips (at will): gust

1st Level (4 slots): warding wind, magic missile

2nd Level (3 slots): magic missile

Actions

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Air wave. Pushes all enemies away 10 ft away from him. Canceling out the damage that was dealt when this move was made.

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

He is firecely loyal to Nardila and Henry, its unsure if its from respect or fear.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

XenoPathOfCalamity

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