Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Squadron. If the centaur tank is slain, flip three coins. For each heads that lands, a halfling will survive and dismount from the centaur tank, wielding a hand crossbow.
Multiattack. The centaur makes four attacks: three with its crossbows and one with either its pike or its hooves. No two of these attacks can be directed towards the same target.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hand Crossbow. Ranged Weapon Attack: +1 to hit, range 20/100 ft., one target. Hit: 3 (1d6) piercing damage.
Description
A centaur has the body of a great horse topped by a humanoid torso, head, and arms.This centaur in particular has three halflings strapped to his flanks, each armed with a crossbow and supplied with ammunition by a gnome that sits upon his back. This group of creatures is specifically selected for combat and is likely a team of either soldiers or mercenaries.
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