Large Monstrosity, Any Good Alignment
Armor Class 12
Hit Points 45 (6d10 + 15)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Skills Athletics +6, Perception +3, Survival +3
Damage Resistances Cold
Senses Passive Perception 15
Languages Elvish, Gnomish, Halfling, Sylvan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Squadron. If the centaur tank is slain, flip three coins. For each heads that lands, a halfling will survive and dismount from the centaur tank, wielding a hand crossbow.

Actions

Multiattack. The centaur makes four attacks: three with its crossbows and one with either its pike or its hooves. No two of these attacks can be directed towards the same target.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Hand Crossbow. Ranged Weapon Attack: +1 to hit, range 20/100 ft., one target. Hit: 3 (1d6) piercing damage.

Description

A centaur has the body of a great horse topped by a humanoid torso, head, and arms.This centaur in particular has three halflings strapped to his flanks, each armed with a crossbow and supplied with ammunition by a gnome that sits upon his back. This group of creatures is specifically selected for combat and is likely a team of either soldiers or mercenaries.

Habitat: ForestGrassland

Mindofthelion

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