Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
11 (+0)
DEX
6 (-2)
CON
16 (+3)
INT
12 (+1)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60, Passive Perception 8
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The zombire's innate spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). The zombire can innately cast the following spells, requiring no verbal or material components:

Undead Fortitude. If damage reduces the zombire to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombire drops to 1 hit point.

Actions

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Description

Dry gray flesh is tightly wrapped over the bones of this humanoid creature. Its frame is clad in tattered robes, and glowing red eyes pierce from the folds of a rotting hood. As it wordlessly conjures arcane energy, it points a crooked finger.

This monster is taken from Fifth Edition Fantasy #4: Beneath the Keep from Goodman Games.

GMJone

Comments

Posts Quoted:
Reply
Clear All Quotes