Innate Spellcasting. The zombire's innate spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). The zombire can innately cast the following spells, requiring no verbal or material components:
- At will: chill touch, mage hand, ray of frost
- 1/day each: false life, ray of sickness, witch bolt
Undead Fortitude. If damage reduces the zombire to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombire drops to 1 hit point.
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Description
Dry gray flesh is tightly wrapped over the bones of this humanoid creature. Its frame is clad in tattered robes, and glowing red eyes pierce from the folds of a rotting hood. As it wordlessly conjures arcane energy, it points a crooked finger.
This monster is taken from Fifth Edition Fantasy #4: Beneath the Keep from Goodman Games.
Comments