Special Trait Name.
True Sight 120 ft
Spellcasting. DC (18)
At will: Darkness, Hex, Minor illusion
3/day: Bestow curse, Invisibility, Magic Circle
1/ day: Greater Invisibility, imprisonment
Magical Resistance: Advantage on saving throws against spells and other magical effects.
Lucklessness: Once per turn, the cat can force a creature it hits with a weapon attack to make a wisdom (18) saving throw. On a failure the creature has disadvantage on attack rolls, ability checks and saving throws for 1 hour. Target can repeat the saving throw at the end of each of its turns. Ending the effect on a success.
Multiattack. If the Cat casts a spell it can, it then makes two attacks
Claw: Melee weapon attack +10 to hit, reach 5 ft., 1 target. Hit: 12 (3d4 + 5) [Slashing] damage.
Shadow Step: As a bonus action while in dim light or darkness, the cat can teleport up to 60 feet in an unoccupied space it can see that is also in dim light or darkness then it has advantage on the first melee attack it makes before the end of the turn.
Description
Cold Cats: The Cat Sith or Cat Sidhe is a powerful fey resembling a black cat with a white spot on its chest. Its a Stealthy protector of portals to and from the feywild and their surrounding forests.
Cat Sith are loyal to the unseelie courts, and thus connected to cold, dark and death. Cat Sith can steal away the luck of mortals and travels through the shadows. Rumor has it that most powerful Cat sith in existence is the winter queens assassin, though none can confirm this for obvious reasons.
Soul thief: Legend has it that when a cat Sith comes into contact with the body of someone that has recently died the cat sith steals the soul away.
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