Parasitic Infection: When a creature is hit with a melee attack by the assimilated pig, it must succeed a DC 13 constitution saving throw or be infected with COTH.
Parasitic hive mind: The assimilated pig can psychically communicate with any other creatures with this ability within 50 ft.
Parasitic host: When the assimilated pig dies, roll a d20. On a 1-15, nothing happens. On a 16-17, two buglins appear in the space where the assimilated pig was. On a 18-19, an assimilated pig head appears where the assimilated pig was. On a 20, a stage I beckon grows from the corpse.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (2d4+2) piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
An eyeless bastardization off a pig. Its fat body has become a breeding ground for infection, sores, pustules and the other diseased scars scattered across its body.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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