Legendary Resistance (3/Day). If the wandering mountain fails a saving throw, it can choose to succeed instead.
Magic Resistance. wandering mountain has advantage on saving throws against spells and other magical effects.
rock movement. it can move threw rock without distorting the rock
Multiattack. The wandering mountain It makes three attacks: one with its bite, one with its fist, one with its tail
Bite. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 10) piercing damage.
fist. Melee Weapon Attack: +18 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage
Tail. Melee Weapon Attack: +18to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone
spit rock. ranged attack 50/350 The wandering mountain spits a boulder at a creature within range to hit: 42 (8d8+10)
The wandering hill can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The wandering hill regains spent legendary actions at the start of its turn.
Attack. The wandering hill makes one fist attack or tail attack.
Move. The wandering hill moves up to half its speed.
Chomp (Costs 2 Actions). The wandering hill makes one bite attack
Previous Versions
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6/11/2019 9:13:06 PM
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4
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1
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Coming Soon
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