Gargantuan Fiend
Armor Class 18 Natural Armor
Hit Points 248 (25d8 + 48)
Speed
STR
14 (+2)
DEX
22 (+6)
CON
18 (+4)
INT
6 (-2)
WIS
8 (-1)
CHA
10 (+0)
Damage Vulnerabilities Lightning
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Passive Perception 13
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Acidic Blood. When attacked with a melee weapon the attacker must make a dex save or take 2d4 acid damage, aswell as thier weapon takes 1 damage counter. If the weapon has 5 damage counters it melts.

Destroy Carapice.  Every 10% health lost, Beelezebub loses 1 ac.

Actions

Acid Rain. Makes a portion of the terrain acidic, causing it to deal 1d4 per turn started in the portion, aswell as being considered difficult terrain. .

Sting. Melee Attack: +2 to hit, reach 5 ft., 1 target. Hit: (1d12) piercing damage. DC 16 Con save or (1d6 + 4) poison damage 

Bite. Melee Attack: +2 to hit, reach 5 ft., 1 target. Hit: (1d10) piercing damage. DC 14 Dex save or swallowed.

While swallowed take 1d6 poison damage per turn started swallowed, or half as much on a successful DC 14 con save.

Acid Spit. Ranged Attack: + 4 to hit, range 60 ft., DC 16 dex save.Hit:  2d8 acid damage, next turn another 1d4.

Bonus Actions

Summon 1d4 giant insects.

 

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Legendary Actions

Regenerate Carapace(Costs 3 Actions). Heal 2d8 and regain all Ac.

Description

King of gluttony, prince of hell, lord of the Flys.

Monster Tags: monstrosity

jamesmichaelcricket

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