Amphibious. The Bandersnatch can breathe air and water.
Two-Headed. The Bandersnatch has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Stitched Together. At the beginning of the Bandersnatch's turn, roll a d8. On a 3 or 8 the Bandersnatch fights with itself. Until the beginning of its next turn, it has disadvantage on all attack rolls, ability checks, and saving throws and is unable to take reactions. If it uses the attack action on its turn, it uses one of its attacks on itself.
Multiattack. The Bandersnatch makes two attacks: on with its claws and one bite or constrict attack. When it's noxious fumes is available, it can use the fumes in place of its bite or constrict.
Bite. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage plus2 (1d4) poison damage.
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 +3) bludgeoning damage, and the target is grappled (escape DC 12) if it is medium or smaller. Until this grapple ends, the creature is restrained, and the Bandersntch can't constrict another target.
Noxious Fumes. The Bandersnatch lets out a noxious gas out of its bloated body in a 10-foot radius sphere centered on itself that lasts until the beginning of its next turn. Each creature that is completely within the cloud at the start of their turn must make a DC 15 Constitution saving throw against poison. On a failed save, the creature spends its turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on its saving throw. When the Bandersnatch takes this action, its size become medium, its AC becomes 14, and its speeds increase by 10 feet until it regains its noxious fumes.
Description
"Beware the Jabberwock, my son! The jaws that bite, the claws that catch! Beware the Jubjub bird, and shun The frumious Bandersnatch!"
According to Humpty Dumpty, the Bandersnatch is a swift moving creature with snapping jaws, capable of extending its neck. This furious-fuming beast is the inspiration for one of Bavlorna's many creations. Credit also must be given to the terrifying artwork of CerberusLives that also contributed to this monster's likeness, which can be found on DeviantArt.
Bavlorna has never been satisfied with the living and finds animals to me meaningless wasted potential. These creatures don't have enough features. Give life and limb to sink or swim. Thus Bavlorna started her biggest project yet. Combining the parts of different animals: the head of a snapping crocodile, limbs of the poisonous platypus, a constricting snake for a tail. It's body is covered with patches of taxidermy strung together into a single creature.
The Bandersnatch is a bloated undead taxidermy creation. Although one creature, it contains the consciousnesses of many of the animals that make up its body. These consciousness don't always get along and often fight for dominants. Like Bavlorna herself, the Bandersnatch is quite lazy. It spends much of its time meandering inside the swamps of Downfall, scaring anyone who gets close to coming to the cottage.
Bavlorna loves the creature to death and spoils it with treats. Although the creature is satisfied with any meat it can get, it has a taste for rich blood. The Bandersnatch sees status as a delicacy and goes out if its way to snap down on royalty and the leaders of groups. It has a precocious sense of smell dedicated to that exact purpose. It is responsible for a few bullywugs deaths.
Other than Bavlorna, the only other creature that can interact with the monster without getting hurt is Toasted-Cheese, Bavlorna's personal creature keeper and hunter. Toasted-Cheese is a goblin boss that takes care of any of Bavlorna's taxidermy creations that she is fond of when she is too lazy to do so herself.
The Bandersnatch can easily fit into the swamps of Downfall, swimming in the Murky Lake. It can possibly replace the merrows in area D3 and if a member of the soggy court is to be executed, the Bandersnatch can snap off all but its head. If you are yet to find a location for the Unicorn horn, you have the horn be attached to the Bandersnatch instead of any other location. Instead of having the Bandersnatch in Downfall, you can alternatively have the creature run off chasing an unfortunate bullywug noble. In that case, Bavlorna may task the characters to find and bring back the creature.
In battle, the Bandersnatch fights out of hunger and aggression. It prefers to sneak up upon its enemies and attack before they have a chance to react. It specifically seeks out pray that is of a higher status; those that hold high titles are targets of the Bandersnatch. The Bandersnatch's greatest weakness is its own cooperation. It often fights with itself even when it is in the most adventitious position for it. Bavlorna and Toasted-Cheese also know a second weakness to subdue it: the Bandersnatch is allergic to pepper.
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