Medium Humanoid (Orc), Chaotic Evil
Armor Class 13 (hide armor)
Hit Points 24 (3d8 + 6)
Speed 30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
8 (-1)
CHA
8 (-1)
Skills Intimidation +2
Damage Vulnerabilities Acid, Fire
Damage Resistances Poison
Damage Immunities Necrotic
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Loathsome Limbs. Whenever the zombie takes at least 5 bludgeoning or slashing damage at one time, roll a d20 to determine what else happens to it:

1–8: One leg is severed from the zombie if it has any legs left.

9–16: One arm is severed from the zombie if it has any arms left.

17–20: The zombie is decapitated.

Multiple Limbs. Creature has 4 arms of differing races, and two heads.

 

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Multiattack. The zombie makes four attacks: two with its bite and two with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Description

This un-dead creature is an abhorrent mess of stitched together limbs and mutilated body parts. It appears to have at some point been a Half-Orc.

Monster Tags: undeadhalf-orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Toxic_Liberty

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