Huge Celestial, Lawful Neutral
Armor Class 17 Natural
Hit Points 160 (20d10 + 40)
Speed 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws CON +7, WIS +9, CHA +7
Skills Insight +10, Perception +10
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 120 ft, Passive Perception 210
Languages All Understands all languages but can't speak Understands all languages but doesn't speak
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Radiant Burst (Recharge 5-6): The astral sentinel releases a burst of radiant energy. Each creature within a 20-foot radius of the astral sentinel must make a DC 17 Dexterity saving throw, taking 35 (10d6) radiant damage on a failed save, or half as much damage on a successful one.

Healing Touch: The astral sentinel can touch a creature and restore 30 hit points. It can use this ability three times, and it regains expended uses after finishing a long rest.

Celestial Radiance: The astral sentinel sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that start their turn within the bright light gain temporary hit points equal to half the astral sentinel's level (rounded down).

Ethereal Movement: The astral sentinel can move through other creatures and objects as if they were
difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Ethereal Sight: The astral sentinel can see in normal and magical darkness, see invisible creatures
and objects, and can see into the Ethereal Plane within 120 feet of it.

Actions

Divine Presence: The astral sentinel can use its action to emit a wave of divine energy. Each creature of the sentinel's choice within 30 feet must make a DC 17 Wisdom saving throw, taking 35 (10d6) radiant damage on a failed save, or half as much damage on a successful one. Additionally, creatures that fail the saving throw are blinded until the end of their next turn.

Celestial Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 15 (2d8 + 6) [slashing] damage plus Hit: 14(4d6) [radiant] damage. 

Reactions

Astral Shield: The astral sentinel can use its reaction to grant itself or a creature it can see within 30 feet a +5 bonus to AC against one attack. The target gains resistance to all damage from that attack.

Description

 

The Astral Sentinel stands tall, its colossal form gleaming with celestial energy and intricate, otherworldly runes. With each step, it resonates with the cosmic forces of the astral plane, radiating an awe-inspiring presence that fills all who witness it with a sense of wonder and reverence.

 

 

NionTheDruid12inch

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