Medium Or Small Beast, Any Alignment
Armor Class 14 Natural
Hit Points 21 (4d10 + 1)
Speed 20 ft., They may only hover 5ft off the ground
STR
14 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
8 (-1)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws DEX +6
Damage Resistances Acid
Condition Immunities Exhaustion
Senses Passive Perception 16
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Each Aspid is somewhat unique, upon a enounter starting each Aspid is assigned a trait from the following table, the table includes a description of the trait and a color indicator which should be marked on the aspid to show that it is special:
(Also reminder since i forgot to put it in but the dc for any effects that require it is 14)


Roll 1d6-1 and use the following table to determine what special trait it possesses:

0: Nothing Special: The Aspid has no trait: Mark this with nothing

1: Burning Demise: The Aspids attacks inflict a DOT that does 1 fire damage per round and may stack, this DOT lasts until the Aspid is dead or someone runs to a nearby "Puddle Of Glory": Please mark this with a "Red" indicator around the Aspid

2: Very Swift: The Aspid possesses two reactions but it takes a extra 10% damage


3: Corrupting Gaze: The Aspid's first attack of a turn forces the player to make a (Roll a d4, on a 1-2 its a INT save and on a 3-4 its a CHA save) saving throw, that if they fail they gain 1 stack of "Infected" for each stack they possess they take and deal a extra 10% damage in damage calculations, if the player reaches 3 stacks they must roll a WIS saving throw and on a fail they attack the nearest party member and on a success all stacks are cleared, this process will repeat until they succeed: Mark this with a "Green" indicator


4: Weak At Birth: The Aspids melee attacks do half damage and the Aspid's hp is cut in half (Rounded up) and it has disadvantage on STR saving throws, but it is resistant to fire and piercing damage and may cast the following spells
Cantrips: Acid Splash, Absorb Elements,
1/day: Acid Arrow 
Please use the "Blue" indicator to mark this type of Aspid


5: Radiant Glory: To start when determining these guy's hp roll a extra 2d4 and anyone they attack takes a minimum of 2 damage (Even if they miss) they may also use theyre action to heal another Aspid for 2d4+1hp

(DM Note: Try to confirm with descriptions how the Aspids personify these traits)

Actions

Death Blow. Upon death the Aspid glows red until the end of the round, where it then explodes doing 5 damage to anything within a 10ft circle of it and then casts Acid Belch on itself

Acid Belch
The Aspid spawns a 10by10ft AOD ontop of itself and then moves up to 15 feet in any direction

Body
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (2d4+ 2) Bludgeoning damage. 

Acid Spit. Ranged Attack: +3 to hit, range 10/20 ft., 1 target. Hit: 3 (1d4 + 1) Acid damage. (Radiant if they are a radiant glory Aspid) (The area in-between the Aspid and the player that it shot becomes a AOD (Marked with yellow) that does 1d4 damage if you move across it and cannot be cleared, the Aspids take no damage from moving through these)

Bonus Actions

Bellowing Power: The Aspid heals 1hp

Moving Quick: The Aspid moves 5ft

Reactions

Simple Sidestep: If the Aspid were to get hit by a attack they may use a reaction to roll a d4 on a 1-3 nothing happens but on a 4 the attacking creature must reroll its attack roll as though it has disadvantage, if the creature had advantage for said attack the lower roll of the advantage rolls is used instead

Community Dodge: If the Aspid were to be attacked, it may instead choose to split the damage with up to 3 nearby friendly creatures

Ramping: if the Aspid did not use its reaction this turn, it instead does this reaction, all future attacks made by this creature have a additional +1 to hit and a extra d4 acid damage (signal this to your players)

Flyby: The Aspid moves up to 10ft in any direction (It may only do this after a attack hits it)

Mythic Actions

.

Lair and Lair Actions

They're will be 2 "Puddles Of Glory" that spawn in the room

drako1x1x

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