Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Imbue. If a character or NPC is considered dead, any blood zombie can move into the square of the dead person and convert into a blood zombie by imbuing it with some of the zombies own supernatural blood.
Description
Blood Imbued Zombies are similar to normal zombies except that they are just corpses, that are being manipulated by a small amount of blood from a rogue blood elemental. All blood zombies are being controlled by those sections of a blood elemental that inhabit them. A blood zombies only purpose is to expand the army of blood zombies that spread across the world, and they do this by taking part of the supernatural blood that is controlling them and putting the blood into a dead corpse that will soon be taken over.
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