Medium Undead, Neutral Evil
Armor Class 12 Natural Armor
Hit Points 34 (5d10 + 8)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Imbue. If a character or NPC is considered dead, any blood zombie can move into the square of the dead person and convert into a blood zombie by imbuing it with some of the zombies own supernatural blood.

Description

Blood Imbued Zombies are similar to normal zombies except that they are just corpses, that are being manipulated by a small amount of blood from a rogue blood elemental. All blood zombies are being controlled by those sections of a blood elemental that inhabit them. A blood zombies only purpose is to expand the army of blood zombies that spread across the world, and they do this by taking part of the supernatural blood that is controlling them and putting the blood into a dead corpse that will soon be taken over.

Habitat: Urban

Varta_Topi

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