Medium Celestial (Human), Lawful Good
Armor Class 24 Natural
Hit Points 1200 (60d20 + 200)
Speed 150 ft., Fly 200 ft.
STR
20 (+5)
DEX
30 (+10)
CON
30 (+10)
INT
20 (+5)
WIS
25 (+7)
CHA
30 (+10)
Saving Throws STR +14, DEX +19, CON +19, INT +14, WIS +16, CHA +19
Skills Acrobatics +25, Arcana +15, Athletics +20, History +10, Insight +15, Intimidation +15, Perception +30, Performance +30, Persuasion +30, Religion +20
Damage Immunities Necrotic, Radiant; Bludgeoning, Piercing, and Slashing that is Nonmagical
Condition Immunities Charmed
Senses Truesight 1000, Passive Perception 30
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Manifestation of Beauty EX. As the goddess of Beauty, Fertility, and War, Ishtar is able to charm creatures that are otherwise immune to being Charmed, this even extends to constructs as her being a Goddess surpasses the laws of physics and the world. However this has no effect on undead, or those related to the underworld due to her relationship with her Sister, the Goddess of the Underworld.

Shining Great Crown A. Using her divine authority Ishtar can cast , Heroes Feast once a day with no material components. She also has access to an Instant Fortres. 

Independant Action A. Ishtar can maintain her form for one week even if she has no mana from her master, such as in the event her master is killed.

Magic Resistance A. Ishtar is resist to damage from spells, and immune to Radiant and Necrotic Damage. 

Gem Magecraft. Ishtar is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 24, +10 to hit with spell attacks). Ishtar’s spells depend on the type of gem she uses: 

Ruby. Fireball

Sapphire. Lightning Bolt

Emerald. Ensnare

 Blue Topaz. Cone of Cold

Yellow Topaz. Guiding Bolt

Diamond. Meteor Swarm

 

 

Actions

Multi Attack. Ishtar makes two attacks with her bow, Maana, Boat of the Heavens 

Maanna, Boat of The Heavens. RangedWeapon Attack: +10 to hit, range 1000 ft., 1target. Hit:  100 (10d10) Radiant Damage damage.

Bonus Actions

Boat Ram. As a bonus action Ishtar may use her massive bow as a bludgeoning weapon on an enemy she damaged, dealing 4d8 magical bludgeoning damage.

 

Reactions

Dodge. Ishtar’s nimbleness and ability to fly allow her to dodge out of the way of attacks that require a Dexterity saving throw, this does not extend to Noble Phantasm.

Legendary Actions

Servants can use their Noble Phantasm as a Legendary Action, this can also be preformed instead of a regular action. They cannot use their noble phantasm more than three times.

An Gal Ta Kigal Šè. Ishtar Teleports to the planet Venus, condensing I’m the concept of Venus into a massive ball of energy. The shoots energy at her target dealing 20d12 Force Damage and 20d12 Radiant Damage in a 60 foot sphere centered on her target. The target cannot evade the blast. On a successful DC 25 Constitution saving throw the target takes half damage. This attack ignores immunities and resistances.

Mythic Actions

If Ishtar’s bond is deepened she may use the following:

Charm of The Goddess. A creature must make a DC 25 Wisdom saving throw or be Charmed by Ishtar for 24 hours. A charmed creature follows Ishtar’s commands to the letter even of ordered to harm itself. This does not work on Undead or any creature tied to the underworld, but does work on Constructs due to the realty warping effects of Ishtar’s Authority as a Goddess.

Description

The Babylonian Goddess of Beauty, fertility, a war, Ishtar is as ferocious in battle as she is beautiful. She has a strange obsession with gems, and can use them to use Magecraft. As a Divine Spirit Ishtar is far superior to most other servants. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoidInevitable

Habitat: Desert

SpartanUnit5