Large Elemental, Lawful Evil
Armor Class 17 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 40 ft., Fly 60 ft.
STR
22 (+6)
DEX
15 (+2)
CON
24 (+7)
INT
17 (+3)
WIS
15 (+2)
CHA
22 (+6)
Saving Throws CON +12, INT +8, WIS +7, CHA +11
Skills Arcana +8, Deception +11, Insight +7, Persuasion +11, Survival +7
Damage Resistances Cold
Damage Immunities Fire
Senses Darkvision 120 ft., Passive Perception 12
Languages Common, Draconic, Elvish, Ignan
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Spark of the Phoenix. If Bart drops to 0 hitpoints, he can use his reaction to instead drop to 1 hitpoint and deal 30 fire damage to creatures within 5ft. of him. If his Mantle of Flame is active, he recovers hitpoints equal to the total damage dealt by this. 

Phoenix Flame. If creatures friendly to Bart are in the area of effect of his spells or abilities that deal fire damage, he can choose to heal those creatures instead of dealing fire damage for the amount rolled.

Innate Spellcasting. Bartholemew's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: chill touch, control flames, [Tooltip Not Found], detect magic, dispel magic, fireball, light, mage hand, mending, message, produce flame, remove curse, shield, shocking grasp, tiny hut, 

3/day each: bigby's hand, , burning hands, cone of cold, dimension door, enlarge/reduce, fire shield, flame strike, haste, hold monster, identify, lightning bolt, misty step, polymorph, tongues, wall of fire, 

1/day each: chain lightning, conjure elemental (fire elemental only), finger of death, gaseous form, greater invisibility, major image, plane shift, sunburst, wall of ice, wish

Actions

Multiattack. Bartholemew makes two Spellbreaker Origin attacks or uses its Hurl Flame twice.

Spellbreaker Origin. Melee Weapon Attack: +15 to hit, reach all non-paralyzed targets in a 40 ft. cone, or one target in 5ft. Hit: 13 (1d10 + 9) piercing damage plus 21 (7d4) force damage.

Hurl Flame. Ranged Spell Attack: +11 to hit, range 240 ft., one target. Hit: 17 (5d10) fire damage.

Bonus Actions

As a bonus action, Bart magically wreathe himself in swirling fire, as Bart's eyes glow like hot coals. For 1 minute, Bart gain the following benefits:

* Advantage on Intimidate checks
* Resistance to Cold damage
* Bart shed bright light in a 30-foot radius and dim light for an additional 30 feet.
* Any creature with 5 feet of Bart takes fire damage equal to Bart's Charisma modifier if it hits Bart with a melee attack, or if it touches Bart.
* Whenever Bart roll fire damage on Bart's turn, the roll gains a bonus to equal to Bart's Charisma modifier.

Bart can use this feature three times. Bart regains all expended uses of it when Bart finishes a long rest, or one use of it with a short rest.

Reactions

Origin Cut: When successfully counterspelling a spell cast by another creature, Bart can teleport to an unoccupied space within 5ft of the creature and attack with Spellbreaker Origin

Monster Tags: Genie

Habitat: Desert

SamJaz

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