Large Elemental, Neutral
Armor Class 15
Hit Points 160 (12d10 + 36)
Speed 50 ft.
STR
10 (+0)
DEX
20 (+5)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws WIS +2
Damage Vulnerabilities Bludgeoning, Cold
Damage Resistances Piercing, Slashing
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Ignan
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 4 (1d8) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 4 (1d 8) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 4 (1d 8) fire damage at the start of each of its turns.

Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Emboldened Flames. If the elemental receives fire damage, rather than taking the damage, the elemental regains 1d8+3 hit points.

Actions

Multiattack. The elemental makes three touch attacks or three fire blast attacks.

Touch. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 4 (1d 8) fire damage at the start of each of its turns.

Fire Blast. Ranged Weapon Attack: +8 to hit, range 60 ft. Hit: 8 (1d6 + 5) fire damage.

Heal. The elemental heals for 3d10 + 5 hit points.

Habitat: Desert

godofincompetence

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