Medium Monstrosity, Neutral Evil
Armor Class 12
Hit Points 35 (6d8 + 8)
Speed 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
5 (-3)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +5, Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Ethereal Awareness. The Corruption Wolf can see ethereal creatures and objects.

Sunlight Weakness. While in bright light created by sunlight, the Corruption Wolf has disadvantage on attack rolls, ability checks, and saving throws.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer Corruption. (see alpha statblock for details on Corruption)

Bonus Actions

Shadow Blend. While in dim light or darkness, the Corruption Wolf becomes invisible, along with anything it is wearing or carrying. The invisibility lasts until the Corruption Wolf uses a bonus action to end it or until the Corruption Wolf attacks, is in bright light, or is incapacitated.

Habitat: ForestHillSwamp

FrostedPockets

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