Ethereal Awareness. The Corruption Wolf can see ethereal creatures and objects.
Sunlight Weakness. While in bright light created by sunlight, the Corruption Wolf has disadvantage on attack rolls, ability checks, and saving throws.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
MultiAttack. The Alpha Corruption wolf can make 2 Bite attacks or use Corruption Howl
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or suffer Corruption.
Corruption Howl. All targets within 60 ft that are currently suffering from Corruption applied by a Corruption Wolf's Bite attack suffer (3d8) Necrotic Damage. Corruption is removed when damage is taken in this way by a creature.
Shadow Blend. While in dim light or darkness, the Corruption Wolf becomes invisible, along with anything it is wearing or carrying. The invisibility lasts until the Corruption Wolf uses a bonus action to end it or until the Corruption Wolf attacks, is in bright light, or is incapacitated.
Description
Corruption is an ongoing effect applied to a victim of the Corruption Wolf's Bite attack. Corruption goes away after taking damage from a Corruption Howl, or after a long rest. This Corruption is unique to the Corruption wolf's pack and does not count other instances of corruption if obtained from other sources.
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