Medium Humanoid, Lawful Evil
Armor Class 15 Natural Armor
Hit Points 110 (11d10)
Speed 30 ft.
STR
15 (+2)
DEX
9 (-1)
CON
8 (-1)
INT
4 (-3)
WIS
3 (-4)
CHA
5 (-3)
Saving Throws STR +5
Skills Acrobatics +8, Survival +10
Damage Vulnerabilities Cold, Psychic
Damage Immunities Fire
Condition Immunities Charmed, Exhaustion
Senses Darkvision, Passive Perception 11
Languages Draconic Cezark
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Rage: When a Cezark loses half health.  It goes into a fiery rage gaining a +2 strength modifier and has an advantage on attack rolls. (This lasts 3 turns)

Magic resistance: The Cezark has a advantage on saving throws against spells and other magical effects.

Fire Resistance: The Cezark has a advantage on saving throws against fire spells and other fire attacks.

Actions

Claw. Melee weapon attack: +7 to hit, reach 10 ft. One Target. Hit: 15 (2d8+5) slashing damage

Bite.  Melee weapon attack: +6 to hit reach 4 ft. One target. Hit: 16 (2d6+3)

Demogorgons breath. Ranged Weapon Attack: +8 to hit, range  18 ft., 2 targets.  Hit: 25 (3d8 + 4)  fire damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

The Cezark were once a strong, intelligent civilization.  But after being trapped in the Nine Hells for so long it drove them insane and lessened their numbers.  Now back into the Material Plane they are only here to bring destruction.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

imcreative

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