Tiny Construct (Metallic), Neutral
Armor Class 5 Natural
Hit Points 1 (1d4 - 1)
Speed 5 ft., The clockwork toy moves in a random direction.
STR
1 (-5)
DEX
1 (-5)
CON
8 (-1)
INT
3 (-4)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Poisoned
Senses Passive Perception 1
Languages Cannot speak or understand language.
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

False Appearance. While the toy remains motionless, it is indistinguishable from a normal wind-up toy.

Wind-Up Lifeforce. The Wind-Up Toy ceases to function after 24 hours unless a character spends 1 hour rewinding it. 

Reclaimable. A character with a Tinker skill can use an action to dismantle the body of the clockwork toy and reclaim the materials used to create it. 

Actions

Shower of Sparks. The Wind-Up Toy exhales a shower of harmless sparks. 

Alarm. The Wind-Up Toy creates a loud noise like an alarm bell. 

 

Description

Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

Monster Tags: construct

jakedcallaghan50

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