Indomitable (3/Day). Uthgard can reroll a saving throw he fails. He must use the new roll.
Survivor. Uthgard regains 10 hit points at the start of his turn if he has at least 1 hit point but fewer hit points than half his hit point maximum.
Amphibious. Uthgard can breath air and water.
Multiattack. Uthgard makes two weapon attacks.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 3) piercing damage.
Phosphorus Breath (Recharge 5-6). Uthgard exhales brilliant blue flame in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
Uthgard can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. He regains spent legendary actions at the start of his turn.
Weapon Attack. Uthgard makes a weapon attack.
Command Ally. Uthgard targets one ally it can see within 30 feet of it. If the target can see and hear him, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Frightful Presence (Costs 2 Actions). Uthgard targets one enemy he can see within 30 feet of himself. If the target can see and hear him, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of Uthgard's next turn.
Description
A Dragonborn who serves as a samurai and guard captain for the Shikare clan. Uthgard has occasionally done business with the Crows. While not a member, he is a frequently consulted informant.
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