Large Construct, Neutral
Armor Class 14 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
8 (-1)
CHA
1 (-5)
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 9
Languages Understands the languages of its creator but can't speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Fire Susceptibility. If the golem is subjected to fire damage, its form can melt.  This halves it's movement speed by 2.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (3d20 + 5) bludgeoning damage.

Chocolate Breath (Recharge 6). The golem exhales a 60-foot long, 5 foot wide line of melted chocolate from its mouth. Each creature in that area must make a DC 17 Dexterity saving throw or become covered in hot chocolate, taking 21 (6d6) fire damage on a failed save.

A creature covered in chocolate must use their action to wipe off the chocolate before it hardens.  If the creature ends its next turn while covered in chocolate, it hardens and the creature becomes blind and unable to move or speak.  Once hardened, a creature must make a DC 16 Strength savings throw to break free of the chocolate.

jcusick

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