Echolocation. The whale can't use its blindsight while deafened.
Hold Breath. The whale can hold its breath for 30 minutes.
Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.
Ping. If the whale has not been deafened, the whale can Ping a target. The target will then have disadvantage on its next action (1), and the target will be prioritized by the Bokaa for the following two turns.
Advanced Displacement. The Bokaa expels an ink like substance from behind their pectoral flippers and produces a primal magic illusion that appears near its actual location. This illusion can move and display aggressive or playful behaviors. The illusion is so advanced that it can actively displace water as it swims, making the illusion near indistinguishable from the real animal. Unique traits that make the individual recognizable (scars, tattoos, etc) are easily replicated in illusions. New developments like battle damage can be replicated in an illusion if the Bokaa succeeds a DC 10 intelligence saving throw. This trait can be nullified if the whale is incapacitated or has a speed of 0. (With a DC 15 Charisma roll two illusions can be summoned instead of one).
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage.
Peduncle (Tail) slap. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 23 (5d6 + 4) bludgeoning damage. (If the target is hit upwards near the surface of the water, roll d10 x 10 to determine distance that the target is vertically thrown)
Spy Hop If a target hides out of the water, the whale can spy hop, lifting its head vertically out of the water to roll a perception check.
Belly Slide If a target escapes the water and is being pursued by the whale, the whale can slide its body out of the water towards the target 20ft before sliding back in the water. If contact is made a strength contesting roll is made and if failed the whale can Bite.
Team Leader. The Matriarch can offer guidance and request different hunting strategies to take down different targets. With a command from the Matriarch, the whole pod's behavior will change for the better or worse of the target.
Description
Bokaa Matriarchs age into leadership roles like orcas. These females can be pushed out of the position if their actions are dangerous to the pod however and will be replaced by the oldest of her children.
Lair and Lair Actions
Bokaa lairs are inhabited by up to ten individuals, and a larger matriarch. these are cold waters averaging at 100 feet deep. The seafloor is usually littered with the bones of their dead which they find sacred.
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