Armor Class
10
Natural Armor
Hit Points
3
(1d4)
Speed
25 ft.
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Saving Throws
DEX +4
Skills
Acrobatics +2, Stealth +2
Senses
Passive Perception 10
Languages
Common, Halfling
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave. Advantage on saving throws against being frightened.
Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.
Actions
Sling. Ranged Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.
Unarmed Attack. Melee Attack:1d20 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Description
A curious young halfling who loves in Phandalin and wishes to become an Adventurer
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