Small Humanoid (Halfling), Neutral Good
Armor Class 10 Natural Armor
Hit Points 3 (1d4)
Speed 25 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws DEX +4
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Halfling
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave. Advantage on saving throws against being frightened.

Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.

Actions

Sling. Ranged Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage. 

Unarmed Attack. Melee Attack:1d20 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Description

A curious young halfling who loves in Phandalin and wishes to become an Adventurer

Monster Tags: NPC

Habitat: ForestHillUrban

iantedison

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