Medium Celestial (Angel), Typically Lawful Good
Armor Class 15 Natural Armor
Hit Points 84 (13d8 + 26)
Speed 30 ft., Fly 50 ft.
STR
12 (+1)
DEX
17 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +6, WIS +6, CHA +7
Skills Insight +6, Perception +6, Persuasion +7
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion
Senses Darkvision 120 ft, Truesight 30 ft, Passive Perception 16
Languages all, telepathy 120 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

The Sex of Angels. The angel’s appearance is perceived differently by each creature that sees it. The angel’s appearance matches whatever that creature considers beautiful and awe-inspiring. The size of the angel remains Medium regardless of its perceived appearance.

 Purifying Aura. Everything in a 10-foot radius sphere centered on the angel is instantly cleaned, and any curse within the aura ends, as if under the effect of the Remove Curse spell. Creatures within this radius feel a vague sense of comfort.

 Angelic Healing. All healing performed by the angel uses the highest number possible for each die instead of rolling the die. For example, instead of restoring 2d6 hit points to a creature, the angel restores 12 hit points.

 Giveth and Taketh Away. When the angel heals any amount of hit points, they can choose a creature they can see within 60 feet of them. That creature takes radiant damage equal to half the hit points the angel healed (rounded down).

Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The angel makes two attacks, using Wing, Feather, Deliver Radiance, or a combination of them.

Wing. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 3) slashing damage.

Feather. Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Deliver Radiance. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 10 (3d6) radiant damage.

Spellcasting. The angel casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):

  • At will: bless
  • 2/day each: cure wounds, healing word, inflict wounds, lesser restoration
  • 1/day: mass healing word, revivify
Reactions

 Wing. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 3) slashing damage.

 

Description

The apperance of the Angels depends on what the individual nconsiders beautiful and awe-inspiring.

Monster Tags: Angel

Donze__

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