Large Humanoid, Any Evil Alignment
Armor Class 14 Natural
Hit Points 12 (3d8 + 4)
Speed 30 ft.
STR
16 (+3)
DEX
6 (-2)
CON
18 (+4)
INT
8 (-1)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws STR +5, CON +6
Senses Passive Perception 10
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Matchup. The creature is always the parties level, the creature gains 2 HP per level and +1 to attacks for every 4 levels remove the damage bonus and replace it with an extra dice (if an attack does 1d6 it now does 2d6) and +1 AC and +1 to hit.

Actions

 

Rain of Whips. Melee Weapon Attack: +4 to hit, reach 5ft., area of 10 feet target. Hit:  (1d4 + 1 bleed and 1d4 stress) bludgeoning damage. 

Point Blank Shot. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit:  (1d6 + 2) piercing damage. Pushes target back 10 ft. 

Description

A large hooded bandit with no shirt on and scars across his body he wields a whip and has a flintlock in his waistband. This creature is part of a homebrew campaign called Darkest DND.

American_Jobs

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