Armor Class
14
Natural
Hit Points
12
(3d8 + 4)
Speed
30 ft.
STR
16
(+3)
DEX
6
(-2)
CON
18
(+4)
INT
8
(-1)
WIS
8
(-1)
CHA
6
(-2)
Saving Throws
STR +5, CON +6
Senses
Passive Perception 10
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Matchup. The creature is always the parties level, the creature gains 2 HP per level and +1 to attacks for every 4 levels remove the damage bonus and replace it with an extra dice (if an attack does 1d6 it now does 2d6) and +1 AC and +1 to hit.
Actions
Rain of Whips. Melee Weapon Attack: +4 to hit, reach 5ft., area of 10 feet target. Hit: (1d4 + 1 bleed and 1d4 stress) bludgeoning damage.
Point Blank Shot. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d6 + 2) piercing damage. Pushes target back 10 ft.
Description
A large hooded bandit with no shirt on and scars across his body he wields a whip and has a flintlock in his waistband. This creature is part of a homebrew campaign called Darkest DND.
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