Medium Or Small Monstrosity, Neutral
Armor Class 18 Natural armor
Hit Points 100 (10d20)
Speed 60 ft., T-Poses to fly , Walk 60 ft. Walks in a Kawaii way
STR
15 (+2)
DEX
20 (+5)
CON
18 (+4)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +11, DEX +14, CON +13, INT +19, WIS +19, CHA +19
Skills Deception +20, Persuasion +20
Damage Resistances All
Condition Immunities Charmed, Frightened, Incapacitated, Paralyzed, Stunned
Senses Truesight 30, Passive Perception 20
Languages All All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Unnatural Being. This being is normally peaceful and resides in a high school, never aging, secretly controlling all that happens inside the school. If found out she becomes hostile.

Telepathic control. If a being is under her charm, she can control them from up to 25 mile radius around her.

Spellcasting. The Anime Girl is a 9-level spellcaster. Its spellcasting ability is Charisma (spell save DC 22, +15 to hit with spell attacks). The Anime Girl has spent a life time learning all spells known.

Actions

Yama Dai Kumasai. Makes a DC 22 Charisma save, if failed the target is charmed permanently and cannot be removed except with wish. This can be used every 3 turns. The target affected by this attack dies it is then turned into a living corpse with 4d10 hit points, a creature affected by this becomes a simp, they will give their all for Anime Girl, no matter the cost.

Baka Blast. Makes a +15 ranged attack, on a successful attack the creature takes 10d8+10 Psychic damage. With a successful hit the affected person must make a DC 25 Charisma save, if failed they fall prone blushing.

Unarmed strike. +15 to hit, deals 4d10 blunt damage and sends the target 50 ft in any direction she wants. If the target hits a solid object they take 2d10 force damage and are knocked prone, they also suffer one point of exhaustion.

Bonus Actions

Spellcasting. She can cast any spell as a bonus action, except the wish spell.

Reactions

Plot Armor. If hit by a attack she can choose to take half damage, if it is a spell she can cast it back at the other person.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

If she is within her lair, she can call upon all beings within her hivemind radius. She only has one point, she will use it when it the utmost importance.

Hive Mind control (Costs 1 Mythic Action). The whole town turns against the party, including several 20th level classes of all types, including wizards, sorcerers, fighters, etc. they all will converge or cast buffs on their fellow hive mind beings.

Description

These beings mysteriously appear in highschool's, no one really knows why but they devote their entire infinite lives to creating plot lines and holes so that others can have a memorable experience in highschool. They can look or appear as anything they want, they will always outshine their peers, always knowing what happens in the school, or the town, or anywhere, her hivemind reaches everywhere.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count 5, the Anime Girl takes a lair action to cause one of the following effects; the  Anime girl can’t use the same effect two rounds in a row:

  • Hive mind control. She makes her hivemind collectively attack the beings known as a threat to her

Regional Effects

The region containing a legendary Anime Girl’s lair is 25 miles around her, which creates one or more of the following effects:

  • Everyone acts of their own will but if the anime girl wishes they do a action or say anything she would like.
  • No one knows they are controlled but they follow the will of the anime girls will regardless.

If the anime girl dies, these effects do not fade.

Habitat: Urban

64566

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