Tiny Aberration, Chaotic Evil
Armor Class 13
Hit Points 10 (3d4 + 3)
Speed 20 ft., Fly 40 ft.
STR
4 (-3)
DEX
14 (+2)
CON
13 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
17 (+3)
Skills Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Common, Deep Speech
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Floating. The eye hovers above ground so ignores difficult terrain

Devil's Sight. Magical darkness doesn't impede the eye's darkvision.

Magic Resistance. The eye has advantage on saving throws against spells and other magical effects.

Always watching. The eye has advantage on perception checks

 

Actions

Spellcasting . The tentacle can cast eldritch blast and friends at will.

Invisibility. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

Monster Tags: abberation

DrWatson4224

Comments

Posts Quoted:
Reply
Clear All Quotes