Hydro Origins: Can breath indefinitely underwater.
If the player says the word cheese puffs to the Air Grung, it will instantly run away, giving no exp or rewards of any type.
Natural Weapon: May attack the player with a naturally growing sword, that sticks out of its arm. On hit, deals 2d8+4 of damage.
Resistance: On a d20 roll of 16 or higher with no modifier, it increases it's Armour Class by 1 until its next turn. On a natural 20, it's Armour Class increases by 2.
As a bonus action, may grumble incoherently at the player.
Retreat: May run away from the player fifty feet, screaming "REEEEEEEEEEEEEEEEEEE." May only be used once per combat per combat per Air Grung.
Uses it's only Legendary action to scream "cheese puffs". Then deals 1 cheese damage to the farthest player from it.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Looks like a Grung with wings on its back and a bone resembling a sword jutting out of its arm.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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