An Aristocratic Skeleton can be one of 4 weapon classes and can only use one of the following lessons:
Musket.
Pistol.
Greatsword.
GreatHammer.
Double Attack. A skeleton may take 2 attacks actions on it's turn.
Musket. Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2) piercing damage.
Pistol. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Greatsword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.
GreatHammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Description
After being summoned, these four skeletons begin assembling themselves from the nearest available bones, adorning themselves in the most elegant and refined attire they can find. Individually, each skeleton possesses its own distinct Health, AC, ability scores, and other characteristics, all of which match those specified on this stat sheet. It is important to note that despite their shared appearance and origin, these skeletons are individual creatures.
Each skeletons initiatives should be rolled once they are summoned.
Previous Versions
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7/16/2023 3:44:56 PM
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Coming Soon
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