Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
1st level (4 slots): Cure wounds, Earth tremor, Fog cloud
2nd level (2 slots): Pass without a trace, Moonbeam
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft, one target; hit: 1 (1d6-2) bludgeoning damage. (with shillelagh: +4 to hit, hit: 5 (1d6+2)
Description
Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making. This one is learning the ways of the magic within nature itself. Most of the time he has a couple of offcolored scales and he thinks he is better than other kobolds.