Small Humanoid, Lawful Evil
Armor Class 14 leather armor
Hit Points 13 (4d6 - 1)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
9 (-1)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)
Skills Animal Handling +4, Nature +4
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Draconic, Druidic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting. The kobold is a 3th-level spellcaster. Its spellcasting ability is Wisdom(spell save DC 12, +4 to hit with spell attacks). The kobold has following druid spells prepared:
Cantrips (at will): Shillelagh, Druidcraft, Produce flame

1st level (4 slots): Cure wounds, Earth tremor, Fog cloud
2nd level (2 slots): Pass without a trace, Moonbeam

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft, one target; hit: 1 (1d6-2) bludgeoning damage. (with shillelagh: +4 to hit, hit: 5 (1d6+2)

Description

Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making. This one is learning the ways of the magic within nature itself. Most of the time he has a couple of offcolored scales and he thinks he is better than other kobolds.

Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

Rommoet