Medium Plant, Neutral Evil
Armor Class 11 natural armor
Hit Points 39 (6d8 + 12)
Speed 20 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
3 (-4)
Damage Resistances Poison
Senses Blindsight 60 ft, Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

False Appearance. Until it makes an attack roll, the Animated Bramble is indistinguishable from a normal bush.

Favored Terrain. The Animated Bramble's favored terrain is forest.

Actions

Action Name. Enter the description for your action.

Constrict. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (2d6 + 2) bludgeoning damage. If the target is a creature Large or smaller, that creature is grappled (Escape DC 13). Until this grapple ends, the target is restrained. At the start of each of it's next turns, a restrained target takes an additional 4 (1d8) bludgeoning damage. The Animated Bramble can constrict can constrict up to 3 creatures at the same time.

Poisonous Spores (Recharge 6). The animated bramble emits poisonous spores in a 20-foot-diameter sphere centered on it. Each creature in that area must make a DC 13 Constitution saving throw, taking 9 poison damage and being poisoned  for 1 minute on a failed save, or half as much damage and no other ill effects on a successful one. At the end of each of it's next turns, an affected creature can make another Constitution saving throw, ending the effect on itself on a success.

Description

The woods, which have forgotten the embrace of the sun and spring, are now defending themselves with ferocity and fear for the humanoids who for centuries have exploited them, and indeed try to feed on them in turn, as the roots feed on the corpses buried in the earth.

(source Nightfell Bestiary)

Monster Tags: plant

Habitat: Forest

JohnPatton

Comments

Posts Quoted:
Reply
Clear All Quotes