Large Plant
Armor Class 16 Bark skin
Hit Points 12 (2d10 + 2)
Speed 40 ft., (Roll)
STR
14 (+2)
DEX
11 (+0)
CON
12 (+1)
INT
4 (-3)
WIS
7 (-2)
CHA
4 (-3)
Damage Vulnerabilities Fire, Slashing
Damage Immunities Psychic
Senses Tremorsense 40ft, Passive Perception 9
Languages Druidic
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Bark skin. Armor cant be reduced below 16.

Actions

Action Name. Enter the description for your action.

Roll. Melee Weapon Attack:  rolls in the direction of one player within 10ft of the birch log or within 30ft if they are down hill. all targets in line must use their reaction to make a Dexterity 14 saving throw or be hit by the roll. Hit: 12 (1d12 + 6) bludgeoning damage. they are nocked prone if they get hit by this attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Only attacks when attacked, looks like a normal birch tree. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

Luckylucius_the_wise

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