Gargantuan Celestial
Armor Class 18 Natural Armor
Hit Points 300 (24d12 + 120)
Speed 40 ft., Walk 40 ft.
STR
25 (+7)
DEX
10 (+0)
CON
20 (+5)
INT
16 (+3)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws DEX +6, CON +11, WIS +11
Skills Perception +12, Stealth +5
Damage Immunities Acid, Poison
Condition Immunities Charmed, Grappled, Poisoned, Restrained
Senses Blindsight 120 ft, Tremorsense, Passive Perception 22
Languages Celestial, Common, Druidic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Swamp Stride. Bogmire can move through difficult terrain consisting of swamp or water without spending extra movement

 

Actions

Multiattack. Bogmire makes two slam attacks. 

Slam. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage. 

Vine Whip. Ranged Weapon Attack: +12 to hit, range 60/120 ft., one target. Hit: 22 (3d8 + 5) slashing damage, and the target must make a DC 18 Strength saving throw or be grappled (escape18). Until the grapple ends, the target is restrained. Bogmire can restrain up to 2 creatures this way. 

Swamp Torrent. Bogmire conjures a surge of swamp water in a 40-ft cone. Each creature in that area must make a DC 18 Dexterity saving theow. taking 45 (0[roll]10d8[/roll]) Bludgeoning damage, or half as much damage on a successful one. The are becomes difficult terrain until the end of Bogmire's next turn. 

Reactions

.

Legendary Actions

Bogmire can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Bogmire regains spent legendary actions at the start of it's turn. 

Slam (Costs 1 Actions). Bogmire makes a slam attach

Entangling Vine (Costs 2 actions). Bogmire conjures thick vines that lash out at a creature withing 60 ft. of it. The Target must make a DC 20 Strength saving throw or be restrained by the vines until the start of Bogmire's next turn. 

Description

Bogmire, the Marsh Guardian, stands as a massive creature within the depths of the murky swamps. Its colossal form reaches a height of 30 feet, its hulking body covered in damp, mossy green scales that blend seamlessly with the surrounding vegetation. Its serpentine tail trails behind it, leaving a wake in the murky waters as it moves.

The titan's head features a pair of luminescent, reptilian eyes that glow with a sickly yellow hue, exuding an eerie presence. A crown of tangled vines and algae adorns its head, serving as a symbol of its connection to the swamp's ancient power.

Bogmire's limbs are thick and muscular, perfectly adapted for navigating the treacherous terrain of the swamp. Its elongated fingers end in sharp, claw-like appendages, allowing it to grasp and manipulate objects with surprising dexterity despite its immense size.

Covering its body are patches of various mosses and fungi, their vibrant colors forming intricate patterns that match the hues of the surrounding flora. Mossy tendrils hang from its limbs and back, giving the impression of an overgrown, sentient being that has fused with the swamp itself.

As Bogmire moves through the marshland, its enormous footsteps send ripples through the water, disturbing the stillness of the environment. Faint tendrils of mist trail in its wake, further emphasizing its connection to the mystical powers that lie dormant in the swamp.

An aura of ancient power emanates from Bogmire, a testament to the titanic forces it commands and the reverence it inspires among the cultists who seek its favor.

Monster Tags: Titan

Habitat: Swamp

Xander_Vassler

Comments

Posts Quoted:
Reply
Clear All Quotes