Armor Class
12
Hit Points
45
(5d10 + 10)
Speed
40 ft.
STR
17
(+3)
DEX
15
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
10
(+0)
CHA
8
(-1)
Skills
Stealth +4
Condition Immunities
Poisoned
Senses
Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Smell: The Zombie Tiger has advantage on Wisdom (Perception) checks that rely on smell.
Pounce: If the Zombie Tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Zombie Tiger can make one bite attack against it as a bonus action.
Actions
Multi-Attack. The Zombie Tiger lunges at a single target before following up with a quick claw slash.
Claw Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (1d4 + 4) slashing damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (1d4 + 2) slashing damage.
Description
It's a tiger that was turned into a zombie.
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