Large Monstrosity, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 110 (15d8 + 50)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +6, WIS +3
Skills Perception +3, Stealth +6
Senses Darkvision 60 ft., Tremorsense 120 ft, Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

 Life Drain. If somebody ends their turn in the bloodviper's constrict grapple it drains the person for an extra (2d6+4) necrotic damage and the Bloodviper regains that much health

Actions

Multiattack. The Bloodviper makes two attacks

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the Bloodviper, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the Bloodviper regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

Legendary Actions

Rattle. The Bloodviper shakes the end of its tail, emitting a rattling sound that can be heard from up to 30 feet. Each creature that can hear the rattle must succeed on a DC 8 Wisdom saving throw or be frightened of the rattlesnake for 1 minute. A creature can end the condition by spending at least 20 feet of movement to get away from the snake. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/17/2023 4:07:41 AM
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1
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Coming Soon

Habitat: GrasslandHill

Rosnoah02

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