Ethereal Sight. Antazer Cabrax can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. Antazer Cabrax can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Spellcasting. Antazer Cabrax is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Antazer Cabrax has the following wizard spells prepared.
Cantrips (at will): chill touch, dancing lights, fire bolt, minor illusion
1st level (4 slots): color spray, disguise self, illusory script, magic missile
2nd level (3 slots): blur, melf’s acid arrow, phantasmal force
3rd level (3 slots): fear, hypnotic pattern
4th level (3 slots): greater invisibility, phantasmal killer
5th level (1 slots): mislead
Withering Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.
Etherealness. Antazer Cabrax enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Draining Vertigo. Each non-undead creature within 60 feet of Antazer Cabrax that can see it must succeed on a DC 13 Intelligence saving throw or loose the highest level spell it is able to cast. If the save fails by 5 or more, the target loses 1d4 of it's highest level spells instead. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful, the target is immune to Antazer Cabrax's Draining Vertigo for the next 24 hours.
Possession (Recharge 6). One humanoid that Antazer Cabrax can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; Antazer Cabrax then disappears, and the target is incapacitated and loses control of its body. Antazer Cabrax now controls the body but doesn't deprive the target of awareness. Antazer Cabrax can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, Antazer Cabrax ends it as a bonus action, or it is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Antazer Cabrax reappears in an unoccupied space within 5 feet of the body. The target is immune to Antazer Cabrax's Possession for 24 hours after succeeding on the saving throw or after the possession ends.
Illusory Self. When a creature makes an attack roll against Antazer Cabrax, it can use its reaction to interpose an illusory duplicate between the attacker and itself. The attack automatically misses it, at which point the illusion dissipates. Once Antazer Cabrax uses this feature, it can’t use it again until it finishes a short or long rest.
Description
A ghost is the soul of a once-living creature, bound to haunt a location, creature, or object from its life.
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