Armor Class
14
(natural armor)
Hit Points
86
(14d10 + 9)
Speed
30 ft., swim 30 ft.
STR
14
(+2)
DEX
18
(+4)
CON
12
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
3
(-4)
Saving Throws
DEX +6
Skills
Stealth +8
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Blindsight 20 ft., Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Amphibious. The snake can breathe both air and water.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
Description
A large, semi-aquatic serpent found lurking in forests and swamps. It ambushes its prey from trees, dense shrubbery, or murky pools using its deadly venom.
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