Huge Giant, Neutral
Armor Class 20 Plate armor
Hit Points 160 (5d12 + 35)
Speed 40 ft.
STR
26 (+8)
DEX
18 (+4)
CON
24 (+7)
INT
16 (+3)
WIS
22 (+6)
CHA
18 (+4)
Saving Throws STR +11, CON +10, WIS +9
Skills Athletics +11, Perception +9, Religion +9
Damage Immunities Radiant
Condition Immunities Charmed, Frightened
Senses Truesight 60 ft, Passive Perception 19
Languages Celestial, Giant
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Astral resonance. As long as the giant has allies adjacent to it with full hit points they have advantage on all saves and attack rolls. 

Astral jaunt. The giant teleports 50 ft as a bonus action. 

Magic Weapons. The astral giant's weapon attacks are magical.

Actions

Multi attack. The astral giant makes three spear attacks or two astral bolt attacks. 

Spear. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 16 (2d8 + 8) [piercing] damage. 

Astral bolt. RangedWeapon Attack: +8 to hit, range 60/180 ft., # target. Hit: 26 (3d12 + 8) [force] damage.

Description

A group of giants became beings of the astral plane once they joined the gods against the primodials. 

drdeatheer

Comments

Posts Quoted:
Reply
Clear All Quotes