Armor Class
20
Plate armor
Hit Points
160
(5d12 + 35)
Speed
40 ft.
STR
26
(+8)
DEX
18
(+4)
CON
24
(+7)
INT
16
(+3)
WIS
22
(+6)
CHA
18
(+4)
Saving Throws
STR +11, CON +10, WIS +9
Skills
Athletics +11, Perception +9, Religion +9
Damage Immunities
Radiant
Condition Immunities
Charmed, Frightened
Senses
Truesight 60 ft, Passive Perception 19
Languages
Celestial, Giant
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Astral resonance. As long as the giant has allies adjacent to it with full hit points they have advantage on all saves and attack rolls.
Astral jaunt. The giant teleports 50 ft as a bonus action.
Magic Weapons. The astral giant's weapon attacks are magical.
Actions
Multi attack. The astral giant makes three spear attacks or two astral bolt attacks.
Spear. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 16 (2d8 + 8) [piercing] damage.
Astral bolt. RangedWeapon Attack: +8 to hit, range 60/180 ft., # target. Hit: 26 (3d12 + 8) [force] damage.
Description
A group of giants became beings of the astral plane once they joined the gods against the primodials.
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