Gravity Hex:
When below half HP. Damage done also makes creatures hit have zero gravity for 1d4 rounds
Flanged Mace:
the Chaos knight uses a flanged mace bigger than themselves in two ways
Great Slam:
5ft away from the chaos knight they slam down their flanged mace dealing 15d12 bludgeoning damage to any creatures there and all creatures in adjacent squares must make a dc 18 CON saving throw or take 10d8 thunder damage and become prone. creatures hit with bludgeoning damage from this attack must make a dc 20 strength saving throw or become stunned
sweeping smash:
the chaos knight swings their mace horizontally and hits the squares in front of them and next to them for 10d10 bludgeoning damage and all creatures must make a dc 19 STRENGTH saving throw or be knocked prone and pushed 20ft away
Piercing Scream:
the chaos knight yells very loud. Every creature that can hear them must make a dc 16 CON saving throw or become deafened for 1 hour
Gravity combo:
when below half HP they can use this Legendary action. costs 2 actions. Uses their mace to knock an enemy into the air then using great slam on them. the initial hit does 10d10 bludgeoning damage and great slam applies Unconscious and does 20d15 damage instead. There is no saving throws.
Description
The chaos knight is a massive humanoid who made a bad deal with a great entity. They thought they were gaining great power so they could be a great adventurer however the side effects made them a puppet for their patron who uses them to destroy all they want. However some people are stronger than their devils when they make this deal and keep the power to themselves and don't get their conceincse stolen.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.