Small Humanoid, Chaotic Evil
Armor Class 13 (leather armor)
Hit Points 48 (4d10 + 12)
Speed 30 ft., (25 feet with a pegleg) , Swim 25 ft.
STR
7 (-2)
DEX
20 (+5)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws DEX +7
Skills Acrobatics +8, Athletics +5, Persuasion +6, Stealth +3
Damage Resistances Poison
Senses Darkvision 60 ft, Passive Perception 10
Languages Abyssal, Aquan, Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Ratfolk:

Nimbleness. The ratfolk can move through the space of any creature size medium or larger. 

Pack tactics: The ratfolk has advantage on its attack roll against a creature if at least one of the rat folk’s allies is within  5 feet of the creature and the ally is capable of attacking. 

Prehensile Tail. The ratfolk can manipulate their tail and use it as a third arm. 

Swashbuckler:
Lightfooted.
The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.

Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.

 

Actions

Multiattack. The swashbuckler makes two attacks: one with a dagger and one with its rapier.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Cutlass. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Light crossbow. Ranged weapon attack: +5 to hit, range 80/320 ft, one target. Hit: 7(1d8+3) piercing damage. 

Variant attack:

Diseased bite. The ratfolk bites an opponent. This attack does 1d8 necrotic damage and has a chance of inflicting a random tropical disease. 

Hook. The ratfolk makes an attack with a hook-hand. This attack does 1d6 piercing damage.

Poisoned Tail. The ratfolk ties an iron spike to their tail, dipped in poison. This attack does 1d4 piercing and 1d8 poison damage. 

Description

The Ratfolk swashbucklers are rat-people native to tropical southern islands. Although there are many ratfolk societies, the most commonly known ratfolk are evil pirates, and that’s what most people know them as.

These specific ratfolk are the crew of Captain Seaweedbeard and are vicious, evil fighters who live for looting and killing. They support their master’s wish for Olhydra to run the world because they believe they will be spared. They are mostly bullies who don’t like people to put up a challenge.  

Monster Tags: NPC

Habitat: CoastalUrban

Huggletime

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