Antimagic Susceptibility. The instrument is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the instrument must succeed on a Constitution saving throw against the spellcaster's DC or fall unconscious for 1 minute.
False Appearance. While the instrument remains motionless, it is indistinguishable from a normal instrument.
Multiattack. The instrument makes two melee attacks.
String Whip. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage.
Endpin Stab. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 4) piercing damage.
Alluring Melody. The instrument plays an eerie melody. Each creature that can hear it within 30 feet of the instrument must make a DC 15 Wisdom saving throw, taking 12 (3d8) psychic damage or half as much on a success. A creature that failed its saving throw also gets distracted by the music, becoming stunned until the end of its next turn.
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