Medium Undead, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 25 (4d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws STR +4, DEX +3
Damage Vulnerabilities Fire
Senses Darkvision, Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Deadly Infection. When hit by a Bite attack the  target must make a constitution saving throw dc12. if the player fails then they must take 1d6 narcotic damage added to the initial damage

Cowardly. Crypt Ghouls attack in numbers or not at all. If their numbers are ever depleted below a quarter they will flee.

Actions

Claws. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) slashing damage. 

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) piercing damage. 

joseGrodriguez18

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