Armor Class
14
Natural Armor
Hit Points
25
(4d8 + 2)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
12
(+1)
INT
9
(-1)
WIS
9
(-1)
CHA
9
(-1)
Saving Throws
STR +4, DEX +3
Damage Vulnerabilities
Fire
Senses
Darkvision, Passive Perception 12
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Deadly Infection. When hit by a Bite attack the target must make a constitution saving throw dc12. if the player fails then they must take 1d6 narcotic damage added to the initial damage
Cowardly. Crypt Ghouls attack in numbers or not at all. If their numbers are ever depleted below a quarter they will flee.
Actions
Claws. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) slashing damage.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) piercing damage.
Comments