Spines. This beast can flare out its spines until the end of its next turn. Any creature attacking with melee weapons (including arms/legs) takes 1d6 damage per attack while its spines are active. Furthermore, melee attacks made by the Boliath deal an extra 1d4 damage.
Creatures grappled by the Boliath are restrained as well.
Multiattack: This creature can make 2 claw attacks and 1 bite attack.
Claw. Melee Attack: reach 5 ft. +7 to hit. 2d8 slashing damage
Bite. Melee Attack: reach 5 ft. +5 to hit. 3d6 piercing damage
Make a grapple attempt against a creature within melee range.
1 legendary action per round
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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Large, 4 armed monster, with boney plates and spikes along its body. Its 2 main hands are large and clumsy, but the secondary hands are closer to the body and are more dexterous. All hands have 4 clawed fingers. its mouth is a mess of teeth and serrated bone, with small beady eyes. Don't let its appearance fool you, for it is quite docile and will not attack unless provoked.
Lair and Lair Actions
A small divot in the snow, surrounded by heavy objects to mark its nest. Its off spring are buried in the snow beneath
Lair Actions
On initiative count 0 (losing initiative ties), the Boliath takes a lair action to cause one of the following effects; the Boliath can’t use the same effect two rounds in a row:
- The Boliath slams the ground, cloaking itself in an icy mist. Temporarily nullifying its fire vulnerability.
- The Boliath roars and creatures within 5 feet take 1d4 thunder damage. All creatures within 35 ft must make a DC 16 wisdom saving throw and on a failure are frightened.
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