Hybrid. Zovakri is a second generation Hybrid who has a mix of DNA from a praying mantis, butterfly, and a bombardier beetle.
Regeneration. During a short or long rest, Zovakri can expend half her hit dice to regrow a severed limb.
Strong Carapace. Zovakri is resistant to bludgeoning damage from structures.
Alerted Eyes. Zovakri cannot be surprised and has advantage on Dexterity saving throws while she is not incapacitated
Multiattack. Zovakri makes two attacks.
Mantis Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. As a bonus action, Zovakri can attempt to grapple the target when she hits with this attack. Grappled creatures take 3 (1d6) acid damage while grappled. Zovakri can not make Mantis Claw attacks while she has a creature grappled.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Desperate Escape. If a creature successfully grapples or restrains Zovrakri, she can use a reaction to detach a limb from her body, allowing her to escape the effect She can no longer use that limb until she regrows it. Zovakri must have at least two limbs at one time.
Description
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